The LOOPS engine is an audio looper, splicer and synthesiser. Audio is manipulated using an interactive visual timeline that slices the loops into rhythmic segments and re-collages them to create new and irregular formations. Playback parameters facilitate detailed loop manipulation whilst parameter modulation and slice randomisation can create further rhythmic evolution.
The GRAINS engine operates at the micro level, deconstructing the loops into tiny fragments and then rebuilding them into diffuse and amorphous clouds of texture. Grains of variable size, shape, pitch, volume, pan and direction interact to create a multitude of generative soundscapes and gestural movements, with physically simulated modulation introducing natural repetition by animating parameters in cyclical patterns.
CYCLES includes 100 preset engine states to help find inspiration and aid exploration. Each of these transforms the engine into a different set of parameters, settings, and modulation, creating an entirely new world of sound in which a loop or sample is then performable. This produces a huge palette of tens of thousands of unique processed loops and textures, existing anywhere from energetic pulses and plucks to rich cinematic ambiences.